About the Company
RUNOGAMES was founded to achieve the following core objectives:
Develop innovative software based solutions to solve problems in the gaming market and industry
Make all customers happy and satisfied by providing them with awesome offerings
Deliver superior financial returns as a by-product of exceptional performance and value creation
Why UK?
The company is based in United Kingdom for the following 4 reasons, which serve as a long-term foundation for us to build a successful business:
Globally respected legal framework
Strong protection of private ownership
Deep talent pool
Culture of ambitious, ethical, young talent eager to build wealth*
Are we a startup or a game studio?
We are a startup, focused on developing, distributing and selling consumer products (B2C).
We also very well may choose to pivot and focus our efforts on solving a different problem if we find that there is more inefficiency there.
However, right now we are set to operate in the gaming market for the foreseeable future.
Our aim is to grow fast and become big in a relatively short amount of time.
We also focus on executing with speed and trying out many ideas in order to design better products, rather than take projects on a regular basis, which is what a traditional game studio does.
Aiming for scale, sustainability, and high impact. We want to solve problems and fill real gaps in the market, which brings us onto the next part…
Which problems are we solving?
Lack of products with real educational value
There is a severe lack of games that offer meaningful educational value—especially around urgent topics like sustainability and climate action.
Predatory monetisation techniques
Many players are frustrated with predatory monetisation tactics like constant ads, pay-to-win mechanics, and manipulative in-app purchases
Saturated market with average offerings
That additionally compromise ethics and quality
As a result..
Our company exists to create mobile games that are engaging, educational, and ethical—offering players an enjoyable experience while promoting real-world awareness and value
What is our culture like?
We believe blaming external conditions — politics, taxes, competitors, lack of money (which comes from poor financial management) — is usually a mask for internal failure, usually boiling down to one of the following: lack of focus, discipline or resolve.
Most businesses fail not because of the world, but because they weren’t strong or unique enough. That’s why RUNOGAMES is inward-focused on making something people want and doing so in a way that cannot be replicated by any company because of our own sheer effectiveness.
This doesn’t mean we ignore the world, obviously we pay attention to major external factors, like tax law or platform rules.
However, our core energy goes into what we can control, such as execution, strategy, quality and skill.
As Adam Smith wrote, our capability expands with experience — there’s no fixed limit. The better we get, the higher our ceiling becomes.
Tim Harford explains in The Undercover Economist that the biggest competitive moat isn’t money, law, or tech — it’s being effective and unique.
The more effective and unique a company is, the more profit it earns — and the harder it is to compete with. That’s the mindset we operate with ay RUNOGAMES: a company that’s hard to beat, because we’re relentlessly focused on being great at what we do.
And of course, a maniacal sense of urgency.
* If you are considering joining us, feel free to check out our careers page